Generation R – Pictionary research activity
GenerationR’s version of Pictionary using research concepts instead of usual game cards, allocated in different levels of difficulty.Key Concepts addressed:
- 2-1 Comparisons are needed to identify treatment effects
- 2-2 Comparison groups should be similar
- 2-5 People should not know which treatment they get
This activity is based on the board game Pictionary, where you have to draw a word so that your team mates can guess it.
Here, we play Pictionary using research concepts intead of the usual game cards, allocated in to different levels of difficulty.
Allow around 30 minutes for this activity.